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Lesson #6 (Reflection)

April 14th, 2007 · No Comments
Reflections




Digital Story Telling (My Thoughts)

  • Before looking at the products produced by former Dr. Churchill’s students, I was still not having any concrete idea on what I can do in a Digital Story (PhotoStory Task)
  • After I have learnt from the above examples, I have a more concrete and “practical” mind in producing my own Digital Story.
  • This can reflect that sometimes we can learn from examples.
  • Some of the examples are not “time-critical” – the sequence is not too important, e.g. the ECA listings
  • Some of the examples are “time-critical” – the sequence is important, e.g. steps in drawing parallel lines or an angle bisector
  • Digital Story Telling are traditionally be used:
  • as a quick Virtual Tour to a place (e.g. schools) or an event (a record of a trip)
  • in a wedding party (showing the photos of the couple)
  • in advertisements (see:
  • Digital Story Telling are now be used in Education! For example:
  • Online illustration of the steps in completing a task (e.g. computer operations)
  • Showing students’ works (e.g. Art work / computer gallery).

    .

    Digital Story Telling (Theories)

  • Digital Story Development Process is similar to that in developing a multimedia representation product.
  • Click for Full View...
    Click for Full View...

  • (The above screens are captured from Dr. Churchill’s PPT Slide)
  • Narration vs. On-screen Text
  • In a video, if necessary, narration is preferred than on-screen text
  • It is because, if on-screen text is used, the audience have to use their “visual channel” to pay attention to BOTH the video itself and the on-screen text. This cause the “visual channel” became overloaded (Modality Principle).
  • Even if the on-screen text is unavoidable or really needed, the on-screen text is better to be presented next to the portion of animation (Spatial Contiguity Principle).
  • (Reference: Mayer, R.E. and Moreno , R. (2002). Animation as an Aid to Multimedia Learning. Educational Psychology Review. 14(1): 87-98 ).

    .

    PhotoStory 3 Evaluation:

  • It gives the “static photo” with Life (allow easy zooming in and out to and from a portion of the picture)
  • It is easy for the user to learn and use.
  • It goes along with the manual workflow in making a movie.
  • It reduces very much on the effort of making digital movie (even a primary school student can master it!)
  • I would now start to think of putting “PhotoStory building” to be one of the items in my school syllabus in computer literacty.
    (see Adobe Digital Kids — Club)

  • It provides integrated function for recording narration.
  • The narration scripts can be typed into the desired photos in helping the user to read out the narrations.
  • PhotoStory 3 is a Freeware, this allows students and teachers to use it in their homes.
  • However, in my opinion, PhotoStory 3 lacks interactivity for the audience to interact with the material presented..

    .

    Digital Story Principles and Tutorials References:

  • Take Six: Elements of good digital storytelling)
  • Digital Storytelling (by Adobe)
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